The secret behind animating the wings appears to be some coding that must be added in the expression editor:
lWing.rotateX = time * 10;
(With lWing being the name of your model)
This code controls the X Rotation of the model and the "*10" part makes the flapping of the wings faster which makes it easier to see.
To make the wing back and forth, you add this code:
lWing.rotateX = sin (time * 10) * 40;
(To make the right wing animate properly, add a minus sign in front of "sin")
You can find more details here: http://www.talino.org/tutorials/exp1/
I haven't tested this out yet as currently, Maya is still down but I do plan to download Maya at home so I can try it anytime (and so I can work throughout the Christmas holidays) where ever it's the full version of a trail version.
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